Technologies are advancing fast to an extent where it has impacted our daily lives. Arts are no exception, the advancing technologies have made arts open up many opportunities and expanded the techniques for the artists are able to access. We will see how technologies have been implemented in the arts nowadays!

Guy Ben-Ary : Neuro Musician

Introducing cellF world’s first neural synthesizer. This synthesizer is composed of Guy Ben-Ary’s own living neurons which can control an array of analogue modular synthesizer and is a completely autonomous analogue instrument. There is no computer or programming involved in cellF as it is made just from biological matter and analogue circuits, which we can call a ‘wet-alogue’ instrument. It is a result of a 4-year research and development to create a real-time interface between human musician and living cells that has been altered through biotechnology.

Špela Petrič : PL’AI

We probably thought that interactions usually refer to only humans and animals. But turns out we can also interact with plants, moreover to interact with them using AI technologies. Meet PL’AI by Špela Petrič, where she made a perceptual world for AI robots to interact with seed grown plants. PL’AI showed that plants can actually “play” and be interacted with, and might even understand what “joy” feelings are like. Which made us think whether we should consider plants the same with humans and animals rather than as a machine for their seeming immovability.

Liu Shou Yuo : The VR360 – Archive or Alive

Digital archiving development of a solo dance by Liu Shou Yuo. It is an attempt to use digital archiving technology, a virtual reality technology (VR) to preserve and give the solo artist’s dance a new angle of view, perspective and meaning. On the other hand, the artist challenged how archives preserve the live scenes, while also questioning how these live scenes can be perceived. This archived project also encourages the relationship among the integration between documentation, materiality of work and 3d filming. By archiving the artist’s dance and experiencing it in VR, we could experience and witness the artist’s dance as if in a real world perspective, thus it is called a “resurrection of a work”.

Liu Kuo Sung : The Cosmos of Liu Kuo Sung

“The father of Chinese contemporary art” Liu Kuo Sung, presents “The Cosmos of Liu Kuo Sung: Interactive Multimedia Exhibition”. Liu developed his space series which was inspired by the “Apollo 8” space mission. Through 3D rendering and immersive technologies, the exhibition reinterprets Liu’s masterpieces and leads the audience into a journey of cosmic travel.

Liu Kuo Sung : The Universe of Liu Kuo Sung

The Universe of Liu Kuo Sung, a virtual reality (VR) experience featuring work of Chinese master painter Liu Kuo Sung. This state of art is not only to show traditional paintings from Liu, but also to let the audience to “look at”, “play with” and “enter into” Liu’s universe of art from three different thematic angles: “Genesis”, “Chess Board” and “Earth”. This immersive approach, which is to animate the originally static paintings made the audience experience his art in a VR environment, which then enables the audience to enjoy the fresh immediacy of the interactive experience.

It is interesting to see the technologies being implemented in the arts! We can now present our arts not in just a paper or canvas, but also in digital and other media with the help of technologies. It has also made audiences get to feel an immersive experience for the arts in numerous ways. It is exciting to think of other possible ways to experience art with the help of technology now or in the future!

 

Author: Charles Kurniawan